

Most of the voice-acting comes in prerecorded announcements on radios from the local government before Shit Hit The Fan, and when I played they were all text-to-speech, which made the few times the recordings were supposed to be an actual person a little jarring. You), there isn't a lot of talking in this game. a stove that you can cook new recipes on, a door to a room that enemies can't get into, that sort of thing) but this doesn't constitute a major impact on gameplay. Every so often you'll come across a choice of whether or not the scrap you'd get for breaking something outweighs the utility of keeping it in the environment (i.e.

It's a good game for "switching off", maybe catch up on podcasts, unwind after a day at work. Every so often you'll hit a point where you can improve your "breaking stuff" tools to Break a better class of Stuff, or just find/craft better base tools, but outside of combat (which for the most part is handled exactly like breaking stuff) that's most of the game, which should not come as a surprise, given the name of the thing.
DYSMANTLE COOKING UPGRADE
Oh, there are certainly moments where urgency is required, but for the most part you will just be breaking stuff into bits, stuffing those bits into your backpack, hauling them over to the nearest stash box to offload, perhaps purchase an upgrade or two, rinse and repeat. On the surface, Dysmantle is an after-the-end zombie apocalypse survival/crafting game with an emphasis on tearing apart man-made objects in the environment to aid in the "survival" part, where you play the role of some random knob with a beard, a backpack, and a crowbar, who had the good sense to hunker down in a bomb shelter before things went sideways. Oh, and bit of a disclaimer (dysclaimer?) I played this while it was still in development, so some stuff might be different. Fortunately for me, I am indeed a bit weird.
